Interactive Installation


For this project, my group and I were asked to create an interactive piece for public consumption that somehow related to the principles of a particular engineering concept in regard to thermodynamics.The piece we created  was a 2-D platformer and the level was generally inspired by the overall structure of most engines.


Aesthetically, I utilized a minimalist style and wanted to communicate the clean efficiency behind the concept of engines. Most of the items in the piece were machine-related, or science-related, which aided in the correlation between the concept and what was actually happening in-game.  The objects in the game have generally flat color but have subtle gradients to provide the subtle illusion of depth.


The controller was made out of a coffee can and featured several arcade buttons for the user to interact with. The green buttons interacted with the game while the red buttons were more of a placeholder so the user’s hand could comfortably rest on the surface IMG_0302of the can. Many people commented on the controller and how interesting it was and how it made the game more fun to play.



At the event, the  game seemed to be a hit. Every person who played the game would get addicted rather fast and would play it no less than ten or twenty times before regretfully walking away. Also, there were a multitude of people who played the game, left and came back several times to try again.
Several people commented on how clean the design was and how nice looking the game was. I feel as though the difficulty, compelling design IMG_0292aesthetic, quick replayability and unique controller were ultimately the things that made the game such a success.The game was very difficult and in the end only 3 people out of roughly 30 were able to beat the game.

Overall, I would say that people seemed to really enjoy the game and my group was successful. If I could go back and change anything, I would have the graphics transfer from photoshop to unity more efficiently. It seemed as though some elements such as the character as well as the title screen looked infinitely better in photoshop. I need to still learn how to transfer these graphics to the point where quality will not be lost. Another thing I would change would be the win screen. I felt as though the win screen was not very rewarding or satisfying and the people who actually managed to beat the game were moderately disappointed upon seeing it


About JamesWrobel

I'm a junior at Alfred State College majoring in Digital Media and Animation. I specialize in digital art and photography rather than drawing and painting. It's a work in progress and I'm working hard to achieve my dreams.
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