Walk Cycle

Animate a character walking with minimum of four steps.

Computer Animation III, Walk Cycle, Autodesk Maya, After Effects CC

Walk Cycle:


Needs more wrist movement

Needs more elbow bending

Fingers are locked in claws

Everything is in sync – joints need to move at different times


This was my first time using a character rig, and it was difficult learning how to properly use all of the handles. I restarted this project numerous times before coming up with a good method of animating each step. After many tries it finally started to make sense. This project taught me about how the human body truly moves when it is walking, and taught me to pay attention to my own body, and notice how each of my joints move.


About JamesWrobel

I'm a junior at Alfred State College majoring in Digital Media and Animation. I specialize in digital art and photography rather than drawing and painting. It's a work in progress and I'm working hard to achieve my dreams.
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